Lorm Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His long red hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Religious, Job. Occupation: Bookbinder
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Fivin Nailo, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Adventurer, Religious, Rich, Military. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Baern Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple tan line shooting up and back down. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Baern wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Baern was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Dwarven compassion; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Disciplined. Flaws: Racist. Bonds: Enemies, Poor. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 7000 cp. 1 Half-Plate.
Rimple Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses like a well dressed Painter does. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Painter, Rimple learned a great deal about his mother's area of expertise. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Flaws: Ugly, Insane. Bonds: Job, Immigrant, Family. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (800 gp). Star ruby (600 gp). 1 Superior lock. 1 Masterwork manacles. 1 Masterwork manacles.
Ur-Edin Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars, and carries glaives. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ur-Edin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Sard (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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