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Advanced [show]


Five Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. His white fur is thinning but still full. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Expand his business; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Five Peak, Male Tabaxi Expert 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Celestial, Aquan
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trynnicus Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. He wears his scarlet crest down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: PTSD, Secretive, Racist. Bonds: Military. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Trynnicus Tiammanthyllish, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp. A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to cover his moderate length white fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

River Of Spirit, Male Tabaxi Commoner 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)18 (+4) 14 (+2)13 (+1)
Skills Arcana +8, History +8
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Terran, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered morningstar and tarnished nunchaku as well. His black hair is slicked back into a classic pompadour. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Jabbie was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Jabbie Timbers, Male Gnome Expert 11
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 68 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 18 (+4)14 (+2)
Skills Athletics +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Abyssal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4

Possessions: 800 gp. Red garnet (150 gp). Black pearl (1500 gp). Red-brown spinel (150 gp). 1 Minor magic item.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears brown cloth garments or leather armor. His brown hair is singed and shortened. His gray eyes dart from person to person.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Melancon, Male Human Fighter 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)18 (+4) 14 (+2)16 (+3)
Skills Religion +8, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Aquan, Ignan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 220 pp. Malachite (16 gp). Sardonyx (60 gp). Azurite (16 gp). Moss agate (16 gp). Deep blue spinel (1400 gp). Tourmaline (160 gp). Onyx (60 gp). Chalcedony (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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