Dain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair reaches down to his waist. His eyes are brown and beady.
Personality: Overbrimming with self-confidence, Dain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Dain is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp.
Bathin Art, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blue hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Passionate, Artistic. Bonds: Attractive, Family. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his lavender fur to look like a famous performer. His eyes, though not visible through his cowl, are hazel.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Military. Occupation: Doctor
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 80 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1100 gp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears black trousers with tan and brown striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. He has black hair. He has several tiny ruby earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: He was born in the north, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Ugly, Insomniac. Bonds: Slave, Rich, Immigrant. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Alvyn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Black pearl (700 gp). Peridot (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
