Peren Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. He has a long auburn beard with little hanging trinkets. This green eyed southerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Peren was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk
Flaws: Greedy. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Fenriz Severity, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and a wedding ring on his right hand. He keeps his purple hair in a flapper bob. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Fenriz and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Impulsive, Antagonistic. Bonds: In love, Nature, Slave. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Emerald Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red coat over a green low-cut shirt, and a Stetson hat upon his head. His lavender fur is heavily combed to the right. His eyes are likewise blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Scribe mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Shy, Disease, Mundane. Bonds: Family. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 100 gp. Rhodochrosite (16 gp). Red garnet (160 gp). Brown-green garnet (160 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item.
Thomas Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 3000 sp.
Gimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He wears a wide-brimmed hat to cover his moderate length red hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Justice, Gifted. Bonds: Guardian, Criminal record, Job. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
