Ombul Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears skinny pants and wears a white and blue robe with the hood down. He has a long red beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Addict. Bonds: Attractive, Enemies, Nature, Job. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 63 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 2000 gp. Jade (160 gp). Obsidian (8 gp). White opal (900 gp). Golden pearl (160 gp). Deep blue spinel (700 gp). Silver pearl (160 gp). Golden pearl (160 gp). Star ruby (900 gp). Malachite (8 gp). Fire opal (900 gp). Citrine (40 gp). Hematite (8 gp). Obsidian (8 gp). 1 Medium magic item.
Nelkin Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. This violet eyed westerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 40 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Draconic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Dalgal Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His long silver hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Dalgal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Sailor mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly, Lazy, Disease. Bonds: Immigrant. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 200 gp. Star ruby (1200 gp). 1 Minor magic item.
Eberdeb Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has no hair. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Eberdeb hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He became a Cartwright soon after.
Motivation: He wants revenge against goblins.
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 12000 cp.
Kildrak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His moppish blonde hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kildrak was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp. Red-brown spinel (80 gp).
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