Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He has a long black beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. After a long history of fighting, Baern and his spouse have recently divorced.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Nature. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
Andram Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast forest. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 9 years later his spouse died after the birth of his son. Heartbroken, Andram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Selfish. Bonds: Nature, In love, Job. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.
Anselm Hale, Male Human [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: He is a Succubi in disguise. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Travok Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair down. He has a tattooed face.
Personality: Travok speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: Travok hails from a village terrorized by gnolls. He worked as a nervous Miner and found it very stressful. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Athletic, Impeccable. Flaws: Lazy. Bonds: Enemies, Job, Religious. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.
Fibblestib Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. His moppish chestnut hair is in a traditional bowl cut. This amber eyed westerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Bowyer, Fibblestib learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fibblestib took refuge in the old dungeon and found the beat up mace and armor he uses now. He struck the Bowyer job and began his own company from there.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Justice. Flaws: Impulsive. Bonds: Rich, Job, Nature. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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