Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His black hair is lengthy. He has gleaming, smiling green eyes.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Masseuse, who enjoyed hunting, Gerbo was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: He is a bit of a kleptomaniac; and wants to raise his children well
Ideals: Opinionated. Bonds: Rich, Family, Nature, Job, Criminal record. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 71 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 21 (+5) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin, Sylvan, Abyssal, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +10
Possessions: 5000 gp. A small bag of saffron. (70 gp). Silver chalice with lapis lazuli gems (70 gp). 1 Minor magic item. 1 Minor magic item.
Eberk Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His hair is golden, silky, and of moderate length. He has several tiny sapphire earrings on each ear.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted martial powers by his dying brother.
Motivation: A rival would like him out of the picture.
Ideals: Gifted, Extrovert. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 92 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 20 (+5) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 100 pp. Banded agate (10 gp).
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His hair is short and silver. His amber eyes peer out from beneath his broad brown hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Dain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dain hails from a village terrorized by goblins. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Enemies. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1900 sp.
Zepar Power, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Ploughman. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ploughman job and began his own company from there.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to be a seamstress again
Flaws: Addict, Secretive. Bonds: Poor, Job, Nature. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Druidic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Violet garnet (400 gp). Alexandrite (400 gp).
Ulblyn High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He is portly but not overly obese. He wears his blonde hair down. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Barkeep, Ulblyn learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Ulblyn was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Logical. Flaws: Greedy. Bonds: Family, Job, Military. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. 1 Banded mail.
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