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NPC Generator

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Advanced [show]


Cairn Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a top hat to cover his moderate length brown hair. His black eyes are slightly larger than normal.

Personality: He has always had a great fascination with Tiefling culture. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Cairn has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Racist, Hedonist, Disease. Bonds: Enemies. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Cairn Wit, Male Tiefling Bard 12
Medium (5'3") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 51 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)18 (+4) 16 (+3)16 (+3)
Skills Acrobatics +6, Animal Handling +7
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Auran, Celestial
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Jeweled electrum ring (3000 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His eyes are red and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Fortune-teller business at a young age. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and tiefling compassion

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Merihim Rage, Male Tiefling Sorcerer 5
Medium (5'2") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 10000 cp. Black pearl (1500 gp). Aquamarine (1500 gp).


Social Check DCs


Adelard Bentley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear blue pants and tee shirts. His silver hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Spice Merchant. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up club and armor he uses now. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Adelard Bentley, Male Human Rogue 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp. Deep blue spinel (200 gp).


Social Check DCs


Kairon Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His chestnut hair is greasy and uncared for. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Ugly, Mundane, Racist. Bonds: Nature, Family. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Kairon Madness, Male Tiefling Sorcerer 6
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)17 (+3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Fire opal (400 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gruk Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet feathered hat and violet clothes. His brown hair is greasy and uncared for. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of gnolls once and for all.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gruk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gruk. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many gnolls want him driven away; and find a way to reverse the transformation of his sister

Flaws: Ugly. Bonds: Criminal record, Enemies, Religious, Family. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Gruk Carlton, Male Half-Orc Commoner 10
Medium (5'5") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 7000 sp.


Social Check DCs

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