Gerard LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His red hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gerard was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He has worked as a Knight like his father before him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Black pearl (500 gp). Jasper (80 gp). Star ruby (600 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Allerton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Performer uniform. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.
History: Born in the west his family was never financially stable. His childhood dream was to be a Fletcher, but he was a colossal failure. He then took over the family business and is one of the better Performer for hire.
Motivation: To protect his home.
Flaws: Ugly, Selfish. Bonds: Job, Guardian, Poor. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1900 gp. 1 Minor magic item.
Râsh Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Baker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Baker business at a young age. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business
Ideals: Joker. Bonds: Job, Attractive, Religious. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Darrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. He has shaved his head bald. His amber eyes peer out from beneath his Stetson brown hat.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic, Philantrophist. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.
Shedinn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His red crest, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shedinn took refuge in the large cave and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Forgetful. Bonds: Poor, Mentor, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 300 pp.
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