Merihim Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His white hair has been sun bleached extensively. His eyes are gold.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: When he was but 8 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and to unite with his brother
Ideals: Persistence. Bonds: Job, Immigrant, Family. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 2 Thunderstones.
Corkitron Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with black highlights, and long yellow pants that bunch up around his shoes. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: The child of a Roofer, who enjoyed hunting, Corkitron was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to work out more often
Ideals: Pacifist, Gifted, Athletic. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears just a blue suit. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Opinionated, Entrepeneur, Artistic. Bonds: Criminal record. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Aldous Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His golden hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Athletic, Logical. Flaws: Disease, Impulsive. Bonds: Mentor. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item.
Richard Fidget, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears violet trousers with black and brown striped suspenders. He wears various colorful collared shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Doctor business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Doctor like his father before him.
Motivation: Doesn't want to be a Doctor and was forced into it by his family.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1500 sp. Moss agate (6 gp). Zircon (20 gp).
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