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Advanced [show]


Stannor Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Stannor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Stannor Strongbones, Male Halfling Bard 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Imsh Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His hair, while still mostly red, has prominent grey streaks. He has hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Imsh studied abroad. He worked as a nervous Merchant and found it very stressful. He became a Merchant soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Imsh Upton, Male Half-Orc Warrior 5
Medium (6'10") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)10 (+0) 19 (+4)6 (-2)
Skills Sleight of Hand +2, Survival +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Solid gold idol (800 gp).


Social Check DCs


Koeth Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: Koeth hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. He was granted martial powers by his dying brother.

Motivation: He desires power and/or immortality; and he wants revenge against giants

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Koeth Koehlanna, Male Half-Elf Paladin 3
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A small bag of saffron. (50 gp).


Social Check DCs


Tricking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear black pants and tee shirts. His whole body is exceptionally muscular. He keeps his gray fur in a flapper bob. His eyes are green and beady.

Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered painting. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Tricking Plume, Male Tabaxi Druid 8
Medium (6'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)18 (+4) 17 (+3)17 (+3)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 13
Languages Common, Giant, Draconic, Abyssal, Aquan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 300 gp.


Social Check DCs


Thoradin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thoradin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Insomniac. Bonds: Poor. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thoradin Aranore, Male Dwarf Monk 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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