Radomir Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Tanner in town.
History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Tanner for hire.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Flaws: Fearful. Bonds: Attractive, Job, Nature, Slave. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Dreali Horineth, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a green and red robe with the hood down, and is pretty ugly. His black hair is slicked back into a classic pompadour. His eyes are a pleasant blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Dreali hails from a village terrorized by drow. In his 18th year, his parents were killed by a drow raid, leaving Dreali alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Sharps, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, yellow, dusty cloak. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. This hazel eyed westerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Opinionated. Flaws: PTSD, Addict. Bonds: Immigrant, Rich, Family. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Left-Handed Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He is typically in his Painter uniform. His cinnamon fur is unkempt and raggedy. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Painter and found it very stressful. He has drifted from career to career and currently works as a Painter.
Motivation: To be a Ploughman again; and further expansion of business
Flaws: Ugly, Disease, Shy. Bonds: Job, Poor. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 150 pp.
Eberk Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His tied-back hair is golden. His eyes, though not visible through his cowl, are violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Miner business at a young age. He dropped out of school before completing his studies. He struck the Miner job and began his own company from there.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic, Joker, Logical. Bonds: Attractive, Job. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp. Sard (50 gp).
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