Holg Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'7" and wears professional attire. His red hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his top black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Servant, Holg learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Holg took refuge in the old dungeon and found the beat up lance and armor he uses now. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and expand his business
Ideals: Disciplined, Logical. Bonds: Attractive, Job, Nature. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp.
Varis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a blue tunic with brown highlights, and long blue pants that bunch up around his shoes. He wears his golden hair down. His blue eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Varis's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He struck the Spice Merchant job and began his own company from there.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Justice. Bonds: Military, Job, Slave. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Harvest Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his mace always slung over his shoulder. His black fur is knotted and matted. His hazel eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. Harvest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Joker, Professionalism. Bonds: Military, Nature, Guardian. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100000 cp. Rich purple corundum (1300 gp). Blue sapphire (1300 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and grey robe with the hood down. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Wrenn was born with his mother's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Justice, Opinionated. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 76 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Cockaby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Cockaby was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp.
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