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Advanced [show]


Az-Rans Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely grey suit with green socks and a vest with buckled shoes. With a patchy red beard and wild red hair. He has gleaming, smiling green eyes.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Glassblower, Az-Rans learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He would like to get married and retire; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Az-Rans Staurheim, Male Half-Orc Expert 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Dreali Floshem, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a violet and grey handkerchief worn on his right side. His hair is auburn and curly. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was raised in a island tribe. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Dreali Floshem, Male Elf Sorcerer 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 16 (+3)17 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 9000 cp.


Social Check DCs


Kildrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is black and very short. His eyes, though not visible through his cowl, are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: Kildrak was raised in a hard working conservative environment. Through the years after Kildrak was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kildrak's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Soapmaker.

Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Lazy, Antagonistic. Bonds: Job, Enemies. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Kildrak Lutgehr, Male Dwarf Druid 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Rock crystal (30 gp).


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His hair is short and golden. His hazel eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Fargrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south his family was never financially stable. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Flaws: Secretive, Depressed. Bonds: Family, Poor, Adventurer. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Fargrim Ungart, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 sp.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is styled in orderly dreadlocks. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Kyle Brandon, Male Human Wizard 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs

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