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NPC Generator

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Târz Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy tan pantaloons and a green scarf. His black hair is lengthy and is close to two feet long. This violet eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Târz studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Poor, Military. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Târz Hadleigh, Male Half-Orc Ranger 3
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. Sard (50 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nil Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His hair is short and auburn. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Immigrant, Religious. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Nil Spaulding, Male Half-Orc Wizard 2
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. 2 Alchemist’s fire.


Social Check DCs


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are yellow.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Animal Trainer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Aura In Woods, Male Tabaxi Rogue 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Arcana +7, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Carved bone or ivory statuette (40 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Rimmon Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His blue hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Apothecary soon after.

Motivation: Wants to have a good time and be beloved; and he is a bit of a kleptomaniac

Flaws: Selfish. Bonds: Attractive, Nature, Mentor, Poor. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Rimmon Dischord, Male Tiefling Paladin 13
Medium (6'7") Tiefling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 50 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Deception +7, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Deep blue spinel (800 gp). Amber (100 gp). White opal (1600 gp). Golden yellow topaz (800 gp). Jasper (60 gp). Sardonyx (60 gp). Amethyst (100 gp). Red-brown spinel (100 gp). Lapis lazuli (16 gp). White pearl (100 gp). 1 Minor magic item.


Social Check DCs


Druuk Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a crossbow. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Druuk is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to end his boredom

Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Nature, Family. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Druuk Bradshaw, Male Half-Orc Bard 5
Medium (6'1") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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