Jabbie Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his blonde hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a brothel owner, Jabbie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many dire rats want him driven away; and he is greedy
Bonds: Rich, Enemies, Attractive, Mentor. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 88 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Gold dragon comb with red garnet eye (700 gp). A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Gold and ruby ring (10000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Broce Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with broad hat. His chestnut hair has been sun bleached extensively. He has gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. Broce was born on a far southern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Opinionated. Bonds: Immigrant, Poor, Family, Military. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 180 pp. Gold and topaz bottle stopper cork (1700 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His brown hair is still thick. His green eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thoradin is combative with any and all who dare try his patience in the slightest.
History: He was always a brilliant, if unscrupulous mind. Thoradin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thoradin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Azurite (9 gp). Jasper (70 gp).
Riardon Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long silver hair kept up in a rat tail. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the west. He is afraid of women and trembles around them
History: Born in the west to a Spice Merchant, Riardon learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: He is greedy; and money/treasure
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Halander Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green wide-brimmed hat and green clothes. With bright blonde hair and a scraggly beard. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He became a Animal Trainer soon after.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Job, Rich, Criminal record. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Draconic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 800 pp.
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Their contribution stands as a beacon of hope for all adventurers!
