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Greethen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He has styled his black crest well, parting it to the right. He is baby faced.

Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Greethen took refuge in the large cave and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic, Shy, Mundane. Bonds: Nature. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Greethen Turnuroth, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. Golden yellow topaz (1500 gp).


Social Check DCs


Erias Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Attractive, Criminal record. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Erias Balderk, Male Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp.


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is physically well-built. He has no hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Enemies. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Ernest Hayley, Male Human Ranger 2
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs


Pandjed Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His blue crest is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted divine powers by his dying sister.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Pandjed Fharngnarthnost, Male Dragonborn Fighter 8
Medium (6'1") Dragonborn, Neutral Evil (CR 8)
Armor Class 9
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 300 gp. Coral (160 gp). Onyx (60 gp). Onyx (60 gp). Golden yellow topaz (600 gp). Brown-green garnet (160 gp). Aquamarine (600 gp).


Social Check DCs


Olrok Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears brown trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His red hair is braided into rings. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He's in love; and wants a kiss

Ideals: Joker, Justice, Philantrophist. Bonds: Slave, Has a crush. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Olrok Ramsey, Male Half-Orc Barbarian 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs

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