Cimer Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cimer is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Depressed, Secretive. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Allerton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears just a green suit, marred by teas. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Map Maker, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: To unite with his brother; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He keeps his long gray fur kept up in a rat tail. His yellow eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 4 years.
Motivation: To share knowledge with the world; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Opinionated, Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 17)
Armor Class 14
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 12000 gp. Solid gold idol (1200 gp). Gold music box (1000 gp). Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (70 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A silver and pearl hairclip (70 gp). Solid gold idol (1200 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp).
Dimble Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He dresses like a well dressed Engraver does. He has wavy auburn hair. He has violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Engraver for hire.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic. Flaws: PTSD. Bonds: Job, Family, Nature. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 13)
Armor Class 13
Hit Points 115 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: Peridot (60 gp). Sardonyx (60 gp). Golden pearl (70 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Obsidian (9 gp). Sardonyx (60 gp). Black star sapphire (1600 gp). Bloodstone (60 gp). Zircon (60 gp). Azurite (9 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riardon Cithreth, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing blue shirts, loose pants, and blazers most of the time, he is not a threatening figure. His white hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
