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Advanced [show]


Reynard Woods, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large red tufts of hair around his ears. This green eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Reynard Woods, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 9 (-1)14 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is silver and curly. He has gleaming, smiling violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Racist, Greedy. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Gerard Winterbourne, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Athletics +4
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Warryn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut short with large spiked bangs in the front. He has blue eyes and a yellow hat with a green feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic, Insomniac, Disease. Bonds: Adventurer. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Warryn Pilwicken, Male Gnome Paladin 5
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs


Korag Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a robe, a symbol of luck around his neck, and a dagger on his belt. His right leg appears badly burned and disfigured. His white hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Korag was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Korag Graham, Male Half-Orc Druid 1
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Aerdeth Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He is an amazing painter.

History: A powerful wizard made him what he is. After coming to the age of reason, Aerdeth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and to find somewhere to settle down

Ideals: Pacifist, Gifted. Bonds: Slave, Mentor. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Aerdeth Qualanthri, Male Elf Cleric 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 7 (-2)12 (+1) 9 (-1)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Moonstone (50 gp).


Social Check DCs

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