Adam Stanford, Male Human [Permalink]
Personal [hide]
Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized topaz on his right hand. His brown hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 75 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Just what you see.
Immeral Lathalas, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear yellow clothing when he does not wear armor. He wears his blonde hair up. His eyes are likewise amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Passionate, Persistence, Logical. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Torinn Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He keeps his green crest in a pixie cut. His gold unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing painting.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Artistic. Flaws: Disease. Bonds: Mentor, Job, Has a crush. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 91 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 210 pp. A roughly beaten golden orb (30 gp). Gold dragon comb with red garnet eye (1500 gp). Black velvet mask with numerous citrines (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).
Dain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His silver hair is knotted and matted. His eyes are amber.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom.
Ideals: Fighting, Athletic. Flaws: Insane, Hedonist, Mundane. Bonds: Attractive. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. White pearl (120 gp).
Nimble Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with white and yellow striped suspenders. He wears various colorful collared shirts. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Nimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nimble decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!