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Advanced [show]


Medrash Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red crest is long and unkept. His red eyes peer out from beneath his Stetson grey hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: He got into the Herbalist business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and to clean up the streets

Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Job, Guardian. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Medrash Delmirev, Male Dragonborn Ranger 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp.


Social Check DCs


Qualen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His black hair is singed and shortened. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 4 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic, Professionalism. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Qualen Timbers, Male Gnome Expert 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 190 gp.


Social Check DCs


Baradad Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red crest is unkempt and raggedy. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Baradad Orexijandilin, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)16 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp. Banded agate (12 gp).


Social Check DCs


Ratlûg Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Mentor. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Ratlûg Westcott, Male Half-Orc Commoner 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His auburn hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gildmak was born in the north. At a young age he loved to build and create. Gildmak was born on a far northern island where he grew up under the tutelage of his mother, an expert Guard. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Persistence. Bonds: Attractive, Slave, Immigrant, Family. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Gildmak Goodearth, Male Halfling Bard 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1300 sp.


Social Check DCs

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