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NPC Generator

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Advanced [show]


Dadalan Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black crest in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down.

Ideals: Artistic, Persistence. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Dadalan Phrahdrandon, Male Dragonborn Rogue 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Sold as a small child to a necromancer, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and money/treasure

Ideals: Passionate, Persistence, Gifted. Bonds: Immigrant, Mentor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Andram Hurt, Male Tiefling Aristocrat 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vlorn took refuge in the large cave and found the beat up rapier and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Vlorn Jamjar, Male Halfling Bard 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp.


Social Check DCs


Mozikth Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has done his best to style his bronze crest to look like a famous performer. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Fighting, Entrepeneur. Flaws: Ugly. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Mozikth Argenthrixus, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 600 gp. Azurite (6 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.

History: Naal was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Dilettante job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Extrovert, Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Naal Ethanasath, Male Half-Elf Adept 7
Medium (5'6") Half-Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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