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NPC Generator

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Advanced [show]


Peter Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. He is bald on top and has large auburn tufts of hair around his ears. His eyes, though not visible through his cowl, are hazel.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Nature. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Peter Tealeaf, Male Half-Elf Rogue 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Uraim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Detective. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Detective soon after.

Motivation: To be a Tanner again; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Uraim Bigtoe, Male Dwarf Cleric 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Smoking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a rapier on his belt. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying orange fur a little too much giving a sharp orange color. His blue eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Logical. Flaws: Mundane. Bonds: Rich. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Smoking Of Spirit, Male Tabaxi Barbarian 3
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Korag Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His blonde hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. Korag is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. When Korag reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and to be a bounty hunter again

Ideals: Opinionated. Bonds: Family, Military, Job, Rich. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Korag Windsor, Male Half-Orc Ranger 2
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. 4 Alchemist’s fire.


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hamil took refuge in the large cave and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Greedy. Bonds: Attractive, Slave, Military, Nature. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hamil Smoothhands, Male Halfling Paladin 16
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 15
Hit Points 132 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Medicine +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 10000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (150 gp). A necklace of small pink pearls (3000 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Sapphire pendant on gold chain (600 gp). Cloth of gold vestments (150 gp). A necklace of small pink pearls (3000 gp). Gold and ruby ring (11000 gp). Jeweled gold crown (7000 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Old masterpiece painting (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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