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NPC Generator

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Advanced [show]


Rimple Welber, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His long golden hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rimple was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Optimist. Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Rimple Welber, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 sp. 1 Simple lock.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He has a silver handlebar mustache and slicked back silver hair. He has brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Vonbin lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Immigrant, Religious. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vonbin Dankil, Male Dwarf Warrior 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 116 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Moss agate (4 gp). White opal (400 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûmug Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears blue trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: Zûmug was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Joker. Flaws: Racist. Bonds: Has a crush, Poor. Occupation: Knight

Voice: Whispers

Attributes [hide]

Zûmug Gyula, Male Half-Orc Druid 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. Fire opal (1200 gp). Blue star sapphire (1200 gp).


Social Check DCs


Immeral Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Criminal record. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Immeral Meliamne, Male Half-Elf Expert 10
Medium (4'10") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome, Terran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 10000 sp. Moss agate (13 gp). Golden yellow topaz (900 gp). Banded agate (13 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his right hand. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Bellfounder, who enjoyed hunting, William was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Greedy. Bonds: Rich, Attractive, Nature. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

William Eathalena, Male Half-Elf Ranger 7
Medium (5'7") Half-Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Rock crystal (70 gp). Hematite (4 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp).


Social Check DCs

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