Bertram Blankley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears baggy white pantaloons and a grey scarf. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.
History: Bertram was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Family, Slave. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Kriv Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his left hand. He sports a flattop crest cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Kriv studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. After a long history of fighting, Kriv and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Attractive. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 109 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 8000 gp. Rose (30 gp). Eye agate (12 gp). Jasper (30 gp). Tourmaline (110 gp). Iolite (30 gp). Banded agate (12 gp). Alexandrite (1200 gp). Black opal (400 gp). Amber (110 gp). Zircon (30 gp). Deep blue spinel (1200 gp). Rich purple corundum (400 gp). Black pearl (1200 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Black opal (400 gp). Chrysoprase (30 gp). 1 Medium magic item. 1 Medium magic item.
Thamior Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he typically wears black cloth garments or leather armor. He wears his black hair up in a very large beehive style do. He has blue eyes.
Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers; and he is greedy
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Gennal Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease, Secretive. Bonds: Attractive. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 17000 cp. Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Three Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His fur is black and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Architect, Three learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
