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Advanced [show]


Kildrak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His hair is auburn and curly. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Flaws: Fearful, Mundane. Bonds: Attractive, Religious, Military. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Kildrak Bigtoe, Male Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp. 1 Darkwood Buckler.


Social Check DCs


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and wants to raise his children well

Flaws: Shy, Antagonistic, Fearful. Bonds: Mentor, Immigrant, Family. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Adrik Torevir, Male Dwarf Ranger 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 18 (+4)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 gp.


Social Check DCs


Ribbles Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky brown painted plate armor. He keeps his long golden hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with dancing.

History: Ribbles was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). During his travels, Ribbles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ribbles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ribbles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease, Cynical. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Ribbles Scheppen, Male Gnome Sorcerer 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 15000 cp.


Social Check DCs


Namfoodle Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: Namfoodle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Guardian, Poor. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Namfoodle Turen, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Berrian Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black clothing when he does not wear armor. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Flaws: Disease, Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Berrian Teinithra, Male Half-Elf Ranger 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Tourmaline (60 gp). 1 Masterwork Musical instrument.


Social Check DCs

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