Odo Crawford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His red hair is greasy and uncared for. His eyes, though not visible through his cowl, are violet.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kilvar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kilvar. After a long history of fighting, Kilvar and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Military, Criminal record. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Azurite (10 gp).
Folgûm Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length brown hair. His eyes are blue and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he feels threatened by others
Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Poor, Mentor. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 350 pp. A small bag of saffron. (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (600 gp).
Anverth Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anverth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Joker. Flaws: Impulsive, Antagonistic. Bonds: Poor, Family. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 87 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2000 gp. Chalcedony (70 gp). Deep green spinel (120 gp). Banded agate (7 gp). Obsidian (7 gp).
Raymond Winchester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a fancy green suit, and his gloved hand is found clutching a bastard sword. His auburn hair is smooth and relatively long. He has several tiny amber earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: From birth he was tutored by a cruel and relentless mentor. In his 11th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Shy. Bonds: Attractive, Rich, Has a crush, Mentor, Enemies. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Azurite (4 gp). Brown-green garnet (160 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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