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Advanced [show]


Kriv Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a wide-brimmed hat to hide his balding. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Kriv Pyraxtallinost, Male Dragonborn Paladin 11
Medium (6'5") Dragonborn, Lawful Good (CR 11)
Armor Class 10
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +6, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (50 gp). Old masterpiece painting (1600 gp).


Social Check DCs


William Willoughby, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His brown hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Willoughby, Male Human Warrior 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Veit Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly shields and sais. He has black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and to protect his home

Ideals: Fighting. Bonds: Rich, Criminal record, Enemies, Immigrant, Guardian. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Veit Ungart, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 111 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)17 (+3) 13 (+1)15 (+2)
Skills Performance +6, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Emerald (900 gp). Banded agate (11 gp). Blue quartz (11 gp). Moss agate (11 gp). Golden pearl (90 gp). Violet garnet (1600 gp). Golden pearl (90 gp). Banded agate (11 gp). Fiery yellow corundum (900 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy black hair. His eyes are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Military. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Traubon Holderhek, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)10 (+0) 9 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Tricking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears his orange fur down. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the north; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Justice. Bonds: Attractive, Rich, In love. Occupation: Painter

Voice: American accent

Attributes [hide]

Tricking Moon, Male Tabaxi Aristocrat 4
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Spyglass.


Social Check DCs

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