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NPC Generator

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Advanced [show]


Adam Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is wearing a long, green cloak. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Adam was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better trade route.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Logical, Impeccable. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Adam Tindall, Male Human Warlock 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 200 sp. Silver comb with moonstones (300 gp).


Social Check DCs


Drogo Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Ugly, Forgetful, Disease. Bonds: Criminal record. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Yaeldrin, Male Half-Elf Bard 3
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Marbas Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is singed and shortened. He has black eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: When he was but 7 years old his parents immigrated from the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Marbas Devotion, Male Tiefling Aristocrat 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nordak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nordak. After a long history of fighting, Nordak and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Nordak Durthane, Male Dwarf Expert 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 4000 gp. Rock crystal (60 gp). Moss agate (4 gp). White pearl (50 gp). Black opal (800 gp). Tiger eye turquoise (4 gp). Citrine (60 gp). Fiery yellow corundum (800 gp). Zircon (60 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Ethereal Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy black suit. His lavender fur is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Disease, Antagonistic, Impulsive. Bonds: Attractive, In love, Slave. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Ethereal Hummingbird, Male Tabaxi Warlock 9
Medium (5'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 1700 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs

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