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NPC Generator

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Advanced [show]


Gilthur Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" northern man, he prefers to wear brown clothing when he does not wear armor. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Mortician business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Mortician for hire.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Rich, Guardian. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Gilthur Bofdann, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +7, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 100 pp. Rhodochrosite (5 gp). Sardonyx (60 gp). Violet garnet (300 gp). Jasper (60 gp). Violet garnet (300 gp). Blue sapphire (1300 gp).


Social Check DCs


Aramil Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Mason, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he has a crush on the local mason

Flaws: Hedonist. Bonds: Attractive, Nature, Has a crush. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Aramil Fidget, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. Black velvet mask with numerous citrines (150 gp). Black velvet mask with numerous citrines (150 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His hair is chestnut and very short. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and to end his boredom

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Mundane, PTSD. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Frederick Barney, Male Human Paladin 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Eiravel Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with red colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His tied-back hair is black. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Poor, Criminal record. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Eiravel Horner, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30 pp. Jet (140 gp). Obsidian (13 gp). Zircon (70 gp). Rhodochrosite (13 gp).


Social Check DCs


Soveliss Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He has always had a great fascination with Half-Elven culture. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his sister's freedom.

Motivation: Many dire rats want him driven away; and half-elven compassion

Ideals: Gifted. Flaws: Racist. Bonds: Criminal record, Family, Enemies. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Soveliss Arnuanna, Male Half-Elf Warlock 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 10 pp.


Social Check DCs

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