Zedaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red crest well, parting it to the left. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and he's in love
Flaws: Shy. Bonds: Slave, Military, Job, Has a crush. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Deep blue spinel (1100 gp). Azurite (11 gp). Onyx (60 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item.
Everard Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He keeps his black hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Philantrophist. Bonds: Attractive, Military, Religious, Enemies. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1 Holy water. 1 Antitoxin.
Aldous Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Bonds: Poor, Job, Nature, Adventurer. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3
Possessions: 800 gp.
Vrondiss Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has no crest. He has gleaming, smiling gold eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Vrondiss grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1100 gp.
Igden Timbers, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His auburn hair is kept up in a ponytail inside a broad hat. His eyes are gray and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Igden was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Igden grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Igden. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and to be a architect again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
