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Advanced [show]


Marbas Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is unkempt and raggedy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Ploughman father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Marbas Ecstasy, Male Tiefling Cleric 9
Medium (6'7") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Medicine +7, Performance +5
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple white line shooting up and back down. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His fur is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Justice, Philantrophist. Bonds: Military, Job. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Trail In the Wind, Male Tabaxi Adept 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Horineth, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Soveliss Horineth, Male Elf Paladin 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Adrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is well dressed, constantly wearing a green suit, black shirt, and white tie. His copper crest is long and unkept. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Adrex Xephyrbahnor, Male Dragonborn Warlock 14
Medium (6'7") Dragonborn, True Neutral (CR 14)
Armor Class 10
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills History +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 5000 gp. Aquamarine (1100 gp). Onyx (80 gp). 1 Medium magic item.


Social Check DCs


Rangrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His white hair is still thick. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his old friends.

Flaws: Ugly, Selfish. Bonds: Job, Adventurer, Family. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Rangrim Torunn, Male Dwarf Cleric 11
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Undercommon, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 340 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs

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