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NPC Generator

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Advanced [show]


Erevan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Enemies. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Erevan Wasanthi, Male Elf Warrior 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Chrysoberyl (50 gp).


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He sports a long black beard, and similarly colored long hair. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Immigrant. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Godfrey Ainsworth, Male Human Bard 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Athletics +7, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 1700 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his mace always slung over his shoulder. His black fur is knotted and matted. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. Harvest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Ideals: Joker, Professionalism. Bonds: Military, Nature, Guardian. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Harvest Buttons, Male Tabaxi Adept 8
Medium (5'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 18 (+4)15 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 100000 cp. Rich purple corundum (1300 gp). Blue sapphire (1300 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and grey robe with the hood down. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Wrenn was born with his mother's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice, Opinionated. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Wrenn Wildwander, Male Gnome Barbarian 9
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 76 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cockaby was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Cockaby Gummen, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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