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NPC Generator

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Advanced [show]


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in blue turtlenecks beneath a brown coat with grey slacks. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He was granted necromantic powers by his dying brother.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Adventurer, In love. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Heward Bradshaw, Male Human Paladin 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 14 (+2)17 (+3)
Skills Arcana +7, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (200 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His right hand appears badly burned and disfigured. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Cartwright, Olunt learned a great deal about his mother's area of expertise. His childhood dream was to be a Scribe, but he was a colossal failure. He has achieved small success as a Cartwright.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Olunt Holderhek, Male Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a deerstalker hat to hide his balding. His yellow eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Expand his business; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Rich, Job. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Dynamic Timber, Male Tabaxi Cleric 6
Medium (5'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Wiggens Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and is renowned for his bright tan suits and hats. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Wiggens Leffery, Male Gnome Adept 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Addington, Male Human Expert 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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