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NPC Generator

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Advanced [show]


Naal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: A deep hatred of illithids; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Justice. Bonds: Attractive, Mentor. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Naal Erenaeth, Male Elf Barbarian 7
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 30 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)10 (+0) 14 (+2)14 (+2)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with Stetson hat. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Zaffrab has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Adventurer. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Warlock 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Just what you see.


Social Check DCs


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He has styled his chestnut hair well, parting it to the right. His thin eyebrows rest above his beady amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of illithids

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Pikar Goodearth, Male Halfling Monk 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1200 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morthos Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His blue hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morthos is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Tanner and found it very stressful. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Morthos never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Job, In love. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Morthos Clever, Male Tiefling Druid 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 180 gp.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up longsword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Qualen Cobblelob, Male Gnome Wizard 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Giant, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs

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