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NPC Generator

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Advanced [show]


Aust Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a green and black handkerchief worn on his right side. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and to unite with his brother

Ideals: Pacifist. Bonds: Adventurer, Poor, Family. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Aust Nailo, Male Elf Bard 9
Medium (5'4") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1200 gp. Silver pearl (60 gp). Zircon (20 gp).


Social Check DCs


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is knotted and matted. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Bonds: Poor, Attractive, Guardian, Adventurer, Mentor. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Don Willoughby, Male Human Warlock 2
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)17 (+3) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 500 sp.


Social Check DCs


Burgell Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown shirt with thin black vertical stripes and brown pants. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Burgell was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Athletic. Flaws: Insane, Mundane. Bonds: Immigrant, Enemies. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Burgell Cobblelob, Male Gnome Commoner 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills History +6, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long blonde hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Roondar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a Scribe, his mother struggled to pay the bills. A freak accident while working with his Scribe mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Roondar Maekkelferce, Male Gnome Fighter 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Backpack. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Adran Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: Aggressive, abrasive, and angry, Adran embodies much of what other species detest in the Half-Elves. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Miller business at a young age. Through the years after Adran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adran's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and expand his business

Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Immigrant, Enemies. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Adran Cooper, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)18 (+4) 8 (-1)15 (+2)
Skills History +7, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Dwarven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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