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Advanced [show]


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a club. He keeps his long silver crest kept up in a rat tail. His eyes are likewise gold.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zedaar's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Cleric 3
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3 Smokesticks. 1 Antitoxin. 4 Acid flasks.


Social Check DCs


Cloak Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a robe, a symbol of luck around his neck, and a scythe on his belt. His left leg appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length black fur. His thin eyebrows rest above his beady amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Cloak and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Cloak Moon, Male Tabaxi Expert 4
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Purson Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'11" western man, he is dressed in earthy colors with a brown and white handkerchief worn on his left side. His hair is short and purple. His white eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Purson does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Performer, but he was a colossal failure. He has drifted from career to career and currently works as a Jeweler.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Depressed. Bonds: Military, Job. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Purson Clever, Male Tiefling Ranger 8
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp. Hematite (10 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bundrigo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Guardian. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Bundrigo Greenbottle, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1100 sp. Rock crystal (50 gp).


Social Check DCs


Tharivol Iranapha, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is long and white with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Flaws: Addict. Bonds: Rich, Job. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Tharivol Iranapha, Male Elf Monk 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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