Kelter Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: Kelter hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Kelter alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family.
Flaws: Mundane. Bonds: Attractive, Military, Enemies, Family. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 49 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp. Old masterpiece painting (700 gp). 1 Minor magic item.
Crampernap Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy brown hair. His eyes are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Crampernap hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy; and a deep hatred of illithids
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Enemies, Rich. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Deep green spinel (150 gp). Eye agate (10 gp). Brown-green garnet (150 gp). Iolite (50 gp). 1 Minor magic item.
Umpen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His top hat is riddled with cuts and holes. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mortician.
Motivation: To be a Carpenter again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1400 sp. 1 Banded mail.
Flame Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears a colorful flower in his red fur. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Flame is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 6 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Miner and was forced into it by his family.
Ideals: Joker. Bonds: Attractive, Family, Immigrant. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 137 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver chalice with lapis lazuli gems (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Pâsh Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. With a patchy golden beard and wild golden hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Military. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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