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NPC Generator

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Advanced [show]


Igden Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. Igden liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Igden fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Entrepeneur, Fighting. Flaws: Insomniac. Bonds: Nature, Slave. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Igden Timbers, Male Gnome Fighter 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is still thick. His fierce brown eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Poor, Religious, Slave. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Elaim Gorunn, Male Dwarf Wizard 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3200 sp.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Aramil studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Aramil Xistsrith, Male Elf Barbarian 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Amethyst (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this eastern man dresses like a well dressed Hunter does. His purple hair is still thick. He has red eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Qemuel lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Athletic, Artistic. Flaws: Emotional. Bonds: Job, Family. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Qemuel Sage, Male Tiefling Rogue 17
Medium (6'8") Tiefling, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 86 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Arcana +10, Athletics +8
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Aquan, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +8

Possessions: 300 pp. Jasper (30 gp). White opal (500 gp). Pink pearl (80 gp). Malachite (13 gp). Chrysoprase (30 gp). Deep blue spinel (1600 gp). Tourmaline (80 gp). Alexandrite (1600 gp). Zircon (30 gp). Rhodochrosite (13 gp). Golden yellow topaz (1600 gp). Sardonyx (30 gp). Star ruby (500 gp).


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His moppish golden hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Thackeray, Male Human Adept 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 10 pp.


Social Check DCs

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