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NPC Generator

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Advanced [show]


Osco Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is styled in orderly dreadlocks. This gray eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Actor, Osco learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy. Bonds: Rich, Adventurer, Job, Immigrant. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Osco Quickstep, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)12 (+1) 17 (+3)17 (+3)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Roge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Roge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roge decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Mentor, Criminal record. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Roge Stoutman, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Red spinel (90 gp).


Social Check DCs


Taklinn Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has a small bristly mustache and wavy chestnut hair. His eyes are green and catlike.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Immigrant, Adventurer. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Taklinn Foamtankard, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 17 (+3)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 320 gp.


Social Check DCs


Frouse Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Frouse was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frouse's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frouse and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Frouse Maekkelferce, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, blue cloak. His red hair is heavily combed to the left. His eyes are a pleasant gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Bounty Hunter, but he got bored and became a Bookbinder. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Athletic, Joker, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Krimmon Brightmoon, Male Halfling Rogue 13
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 15
Hit Points 98 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills History +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: Large well-done wool tapestry (500 gp). Solid gold idol (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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