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NPC Generator

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Advanced [show]


Vassago Covert, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His purple hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Vassago Covert, Male Tiefling Commoner 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Sindri Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his dagger. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Sindri Reese, Male Gnome Ranger 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 7000 cp.


Social Check DCs


Nirgel Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with small hat. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Mundane. Bonds: Guardian, In love, Criminal record. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Nirgel Integrity, Male Tiefling Wizard 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 110 pp. Rock crystal (30 gp). Black opal (1500 gp). Rose (30 gp).


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a black suit, brown shirt, and grey tie. Beneath his clothing is a huge mess of scar tissue. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Godfrey was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Slave, Job, Family. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Tattersall, Male Human Cleric 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Silver pearl (60 gp).


Social Check DCs


Watson Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Watson was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Watson decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During his travels, Watson and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Watson discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Watson fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Watson Copperkettle, Male Halfling Warrior 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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