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Advanced [show]


Duergath Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To clean up the streets.

Flaws: Impulsive. Bonds: Rich, Attractive, Guardian, Immigrant. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Duergath Thrahak, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 14 (+2)6 (-2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs


Radomir Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large black jacket. His chestnut hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Rich, Nature, Job. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Radomir Jamjar, Male Halfling Barbarian 9
Small (3'3") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 75 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 190 pp. Peridot (20 gp). Black star sapphire (800 gp). Jasper (20 gp). Alexandrite (1100 gp). Obsidian (7 gp). Alexandrite (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is brown. His fierce green eyes like to dwell on things.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family Traubon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Traubon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Traubon Durthane, Male Dwarf Fighter 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Lone Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear white tank tops with blue pants. His yellow fur, when down, is lengthy. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: He was born in a small desert village. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Lone Fang, Male Tabaxi Commoner 9
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 70 pp. Black pearl (1100 gp). Freshwater pearl (6 gp). Blue star sapphire (400 gp). Alexandrite (1100 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and many brigands want him driven away

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Warryn Garrick, Male Gnome Wizard 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs

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