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NPC Generator

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Advanced [show]


Eberdeb Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue coat over a grey low-cut shirt, and a Stetson hat upon his head. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.

Personality: He is mildly Gnome supremacist, though he does not identify as such. A true patriot, Eberdeb would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Eberdeb was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Gnomish people.

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Military. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Eberdeb Pilwicken, Male Gnome Ranger 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He has silver hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, In love, Mentor. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Aldous Morton, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs


Purban Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His auburn hair is lengthy and is close to two feet long. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Blacksmith, Purban learned a great deal about his father's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He struck the Blacksmith job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Impulsive. Bonds: Job. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Purban Fatrabbit, Male Halfling Commoner 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Dreali Raethran, Male Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Slaad in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to raise his children well.

Flaws: Cynical, Disease. Bonds: Poor, Adventurer, Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Dreali Raethran, Male Elf Ranger 6
Medium (5'3") Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Zedaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Bonds: Family, Nature, Job. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Zedaar Phrahdrandon, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp. Alexandrite (500 gp).


Social Check DCs

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