Shadow Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. His fur is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Rich. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He wears a Stetson hat to cover his moderate length white hair. His eyes are likewise hazel.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Fargrim was born in the east. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Ugly, Insane, Hedonist, PTSD. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork Musical instrument.
Morg Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His moppish silver hair is in a traditional bowl cut. His eyes are likewise blue.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: Morg lived on a farm with his mother, near the main road leading to a nearby town. Morg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 13)
Armor Class 10
Hit Points 81 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. Amethyst (50 gp). Amethyst (50 gp). Hematite (9 gp). Black opal (1200 gp). Black star sapphire (1200 gp). Malachite (9 gp). Jade (50 gp). Red-brown spinel (50 gp). Sard (60 gp).
Damien Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has no hair. He has gray eyes and a green hat with a white feather.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south, but his parents moved at a very young age to the north. In his 17th year, his parents were killed by a giants raid, leaving Damien alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Weaver.
Motivation: Sabotage a competitor; and someone believes him a fraud
Flaws: Ugly. Bonds: Immigrant, Enemies, Job. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Deep blue spinel (400 gp). Eye agate (15 gp).
Raam Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Bowyer. His white hair is slicked back into a classic pompadour. His fierce silver eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.
History: Raam was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Red spinel (50 gp). Blue quartz (14 gp). Amethyst (50 gp).
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