Vrondiss Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has moderate length green crest. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Undercommon, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Radomir Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. Radomir liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Guardian, Nature. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1400 gp.
Leaf Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely brown suit with tan socks and a vest with buckled shoes. He keeps his long white fur kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Leaf lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Athletic, Persistence, Joker, Fighting. Bonds: Family. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 83 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Lapis lazuli (6 gp). Red garnet (160 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting tan shirt and pants. His chestnut hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Zook's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Zook hails from a village terrorized by goblins. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Gnomish compassion; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Enemies, Criminal record. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 19 (+4) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 5000 sp. Amber (80 gp). Aquamarine (400 gp). White opal (800 gp). Red-brown spinel (80 gp). 1 Minor magic item.
Uthemar Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a brown and white handkerchief worn on his left side. He wears his golden hair down. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is obsessed with finding treasure.
History: He got into the Apothecary business at a young age. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Justice, Persistence. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. Jet (130 gp). Silver pearl (130 gp). Deep blue spinel (400 gp). Onyx (40 gp). Amethyst (130 gp). Pink pearl (130 gp). Aquamarine (400 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item.
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