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Advanced [show]


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a ceremonial dagger. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: Born to a Guard, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist, Impeccable. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Taklinn Torunn, Male Dwarf Expert 4
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Zephan Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his purple hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zephan took refuge in the old dungeon and found the beat up flail and armor he uses now. He has never given up on his singing dream.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Ideals: Passionate, Artistic. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Zephan Honor, Male Tiefling Ranger 10
Medium (6'7") Tiefling, Neutral Good (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 15 (+2)19 (+4)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp. Coral (160 gp). Alexandrite (500 gp). Pink pearl (160 gp).


Social Check DCs


Pelt Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His lavender fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Pelt Treat, Male Tabaxi Druid 6
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 300 gp. Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a grey and red handkerchief worn on his right side. His fur is lavender, silky, and of moderate length. His fierce copper eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: The child of a Beggar, who enjoyed hunting, Beast was taken on many hunting expeditions. His father was a soldier and died while he was still young. Beast was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Beast Moon, Male Tabaxi Wizard 2
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4000 cp. 1 Hourglass.


Social Check DCs


Radomir High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. With a patchy red beard and wild red hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found; and wants a kiss

Ideals: Fighting, Philantrophist, Artistic. Bonds: Mentor, Has a crush, Family. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Radomir High-hill, Male Halfling Fighter 13
Small (3'0") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 106 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Large well-done wool tapestry (600 gp). Solid gold idol (800 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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