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Advanced [show]


Merihim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His eyes are black and catlike.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Merihim Aid, Male Tiefling Monk 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)20 (+5)
Skills Deception +7, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Qualen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has moderate length black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Bellfounder business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and further expansion of business

Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Qualen Scheppen, Male Gnome Expert 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Foxilon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey coat over a brown low-cut shirt, and a broad hat upon his head and is in decent physical shape. His red hair is long and unkept. He has blue eyes.

Personality: Foxilon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: He was born in the east. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Foxilon Wildcloak, Male Halfling Fighter 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. 3 Antitoxin.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this southern man dresses like a well dressed Baker does. His golden hair has been sun bleached extensively. He has gray eyes and a green hat with a brown feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: Dimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Gifted. Bonds: Job, Family, Religious. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Dimble Horcusporcus, Male Gnome Warrior 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp. Red spinel (50 gp). White pearl (50 gp).


Social Check DCs


Nirgel Absence, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nirgel took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Nirgel Absence, Male Tiefling Aristocrat 4
Medium (6'10") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)17 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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