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NPC Generator

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Advanced [show]


Beast In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Mortician, who enjoyed hunting, Beast was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Painter

Voice: American accent

Attributes [hide]

Beast In Shadow, Male Tabaxi Paladin 1
Medium (6'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Lapis lazuli (5 gp).


Social Check DCs


Fallond Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a brown suit, grey shirt, and white tie. He has a golden handlebar mustache and slicked back golden hair. He has hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Fallond Daerdahk, Male Dwarf Bard 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 2000 cp.


Social Check DCs


Goroth Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. His long golden hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Bellfounder business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Goroth Astley, Male Half-Orc Cleric 12
Medium (6'4") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 57 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 13 (+1)11 (+0) 18 (+4)6 (-2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: 4000 gp. Brown-green garnet (110 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Eye agate (12 gp).


Social Check DCs


Ernest Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears pastel cloth garments or leather armor. He wears his auburn hair up. His brown eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. In his 14th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A strong sense of loyalty to Half-Elven people; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Racist. Bonds: Enemies, Rich, Criminal record. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Ostoroth, Male Half-Elf Adept 15
Medium (5'4") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 71 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Deception +7, Nature +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 5000 gp. Blue-white diamond (6000 gp). Deep green spinel (40 gp). Deep green spinel (40 gp). Azurite (16 gp). Tourmaline (40 gp). Obsidian (16 gp). Red spinel (40 gp). Black pearl (800 gp). Lapis lazuli (16 gp). Violet garnet (800 gp). Chrysoprase (50 gp). Rose (50 gp). Citrine (50 gp). Tiger eye turquoise (16 gp). Banded agate (16 gp). Rhodochrosite (16 gp). Zircon (50 gp). Obsidian (16 gp). Star ruby (1100 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his white hair well, parting it to the right. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He can't help but pocket interesting objects he comes across

History: Thomas hails from a village terrorized by goblins. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Family. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Thomas Anderton, Male Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Zircon (40 gp).


Social Check DCs

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