Dynamic Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His orange fur is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane, Disease. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 2800 gp. Blue star sapphire (1500 gp). Star ruby (1500 gp). Chalcedony (60 gp). Sard (60 gp). Star ruby (1500 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Deep blue spinel (200 gp). Red spinel (90 gp). Deep green spinel (90 gp).
Charles Langston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: To clean up the streets; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Attractive, Military, Family, Guardian. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Silver pearl (150 gp). Sard (60 gp).
Rael Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Rael is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Rael hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rael took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Ugly, Depressed. Bonds: Religious, Enemies, Nature. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp.
Sammal Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears green trousers with white and blue striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His hair is brown and very short. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content; and he's repulsed by the pc
Ideals: Gifted, Artistic. Flaws: Antagonistic, Insane, Mundane. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp.
Rael Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 5 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Immigrant, Nature. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 21 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Draconic, Undercommon, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). A delicate brass dragon egg (60 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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