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NPC Generator

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Advanced [show]


Altho Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is kept up in a ponytail inside a broad hat. His eyes are amber and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: Altho lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Shoemaker and found it very stressful. He struck the Shoemaker job and began his own company from there.

Motivation: He is greedy; and to reunite with his absent father

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Altho Wildheart, Male Halfling Bard 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 2000 sp.


Social Check DCs


Nicor Wit, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a white suit. His long brown hair is drawn into a two foot long braid. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Nicor Wit, Male Tiefling Bard 16
Medium (6'1") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 64 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)19 (+4)
Skills Athletics +7, History +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443

Possessions: 800 pp. Coral (80 gp). Obsidian (7 gp). Chrysoberyl (80 gp). Red-brown spinel (80 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Blue sapphire (1600 gp). Tiger eye turquoise (7 gp). Hematite (7 gp). Tiger eye turquoise (7 gp). Azurite (7 gp). Banded agate (7 gp).


Social Check DCs


Thamuz Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear grey pants and tee shirts. His red hair is heavily combed to the left. His white eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a dire rats raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Enemies, Poor, Adventurer, Job. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Thamuz Hurt, Male Tiefling Fighter 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Beast In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His cinnamon fur is unkempt and raggedy. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying sister.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family.

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Beast In Shadow, Male Tabaxi Sorcerer 8
Medium (5'0") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)9 (-1) 18 (+4)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Nash, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

William Nash, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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